Working with accurate and scale-based model methods for games, AR or high-rez film files, I can build, texture and animate a wide range of items. I have build vehicles, characters and environments for; rendering animation, and game engines (Unity, Unreal). Most models are texture-mapped (Photoshop or Substance Painter) and often "rigged" for functionality. Models are build with details such as perforated plastic lens, bolt heads and screw heads to mimic reality. Scenes are often optimized for the media format and variations are created for look development when presenting to the customer.